Koichi Hosoi's Website

Hosoik Lab

College of Image Arts and Sciences, Ritsumeikan University

Overview

I have promoted a lot of interdisciplinary open collaborative research such as regional development programs utilizing mobile communications and contents. I serve as Vice Chairman of the Art Research Center at Ritsumeikan University, am a member of “Digital Humanities Center for Japanese Arts and Cultures”, a Global COE Program, and also active externally serving as President of the Digital Games Research Association (DiGRA) Japan (2010-), Commissioner of the Science Visualization Society of Japan (2008-), and Councilor of the Game Amusement Society (2009-), representative of the Game Archive Project (1998-).

RCGS.tiff"The new research center for Game Studies has opened." new2.gif
Kyoto, our university has located, is the most famous game's native place in Japan. Ritsumeikan Center for the Game Studies (RCGS) has established in this city for professional and comprehensive game studies. At first, we are going to promote six study projects in order to further activate game industry and academism.

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京都新聞電子版101108.jpg"R-one.TV on air" new2.gif
"R-one.TV" is centered around students in the "Corporate Connect Program" of the College of Image Arts & Sciences, and with the cooperation of corporations, these students create, edit, and broadcast the contents of these shows. Broadcasts can be seen in the basement cafeteria "Rosso" from 8th Nov.2010 to 24th Dec.2010.

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virtual_hirokoji03.jpg"Virtual HIROKOUJI" new2.gif
I have produced the Metaverse VIRTUAL HIROKOUJI by OpenSim technology. The HIROKOUJI campus was the former main campus of Ritsumeikan University that has been from 1901 to 1981 at the center of Kyoto city. I present this metaverse for all university's alumni who join the Home Coming Day on 6th June 2010.

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dongguk.tiff"International Symposium of Creative Imagination and CT"
I will read a paper ‘Divergence of Contents Industry and Business: the present situation and educational design in Japan’ at the International Symposium on Creative Imagination and Culture Technology. Location: Dongguk University, Seoul, Korea, Date: Monday, February 22, 2010.

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sl_noh.jpg"GCOE release "Virtual Noh Performance"
Next Global COE Program: Digtal Humanities Center for Japanese Arts and Cultures released Virtual Noh Performance which is one of our interesting results. This is a automatic dancing program of Noh Performance which is for your avatar of Second Life. You (your avatar) can play Real Noh Perfomance anytime.

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Snapshot_033.bmp"Second Life "Ritsumeikan" has opend"
We joined to the experimental project "Kyoto 3Di Lab" in the Second Life and have opened our original expreriment area in the SIM. We are going to some academic experimentations include activities of our Global COE Program "Digital Humanities Center for Japanese Arts and Cultures".

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crossmedia.jpg"International Cross Media Symposium 2007"
We held symposium to find possibility to develop historical contents production o various media such as animation or game. September 30(Sun.), 2007 14:00-17:00, at Kyoto Studio Park“Nakamura-za” (Kyoto City, Ukyou-ku) (Partnership with Creative Industry Showcase in Kansai)

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tokyoforum.jpg"How objects and images make people 2006"
University of Oxford and Ritsumeikan University International Symposium. Groups from both pursuing new directions based on a foundation of digital technology in anthropology and archaeology presented their material in various sessions and hold descussions to provide a new intellectual framework from a broader point of view.

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bushnell02.jpg"Digital Interactive Entertainment Conference 2005"
DIEC 2005 Conference. Nolan Bushnell (inventor of Pong), Toru Iwatani (creator of Pac-Man), Hideo Kojima (Metal Gear mastermind), Robin Walker (Valve goodness) and Shigeru Miyamoto (Mario's papa) all were in attendance.

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isaga.jpg"Possibility and Prospect of Online Game in Asia 2003"
International symposium in Asia in ISAGA 2003 (August 29,2003). Kiyoshi Shin (IGDA, Tokyo), Jong-Hyun Wi (Chung-Ang University), Edward Z. Huang (Shanda Network Japan Office), KenjiMatsubara (KOEI Co,.ltd.), Taizo Son (BB Serve Inc.), Yoichi Wada (SquareEnix Co.,ltd.), Rui Sato (CyberStep Inc.) and me (Convener).


gcoe.jpgGlobal COE Program: Computer Game as a Digital Art Entertainment : 2007- new2.gif
Global COE(Center of Exellence) Progam Digital Humanities Center for Japanese Arts and Culture has started. Our project "Computer Game as a Digital Art Entertainment" is continuously running as a one of the subproject.

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milss.jpgMobile Interactive Location Search System : 2005-
Research and Pratice of Communication Platform by GPS Cellular Phone and WEB-GIS. Nowadays, the regional promotion plan that uses the cultural, economic, and tourist resources in various regions is attached to importance.Milss Project is based upon "Ptolemios System" developed by ARCS Ltd.

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coe.jpgCOE Program: Computer Game as a Digital Art Entertainment : 2002-2006
Kyoto Art and Entertainment Innovation Research. The latest ICT techniques are being used to digitally preserve the traditional arts of culturally rich Kyoto. The cultural information is then archived and disseminated to researchers and interested individuals around the world through the Web.

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gap2.gifGame Archive Project (GAP) :1998-
We launched the "Game Archive Project" earlier 1998. We have turned our attention to the contents of the leading video games and have collected, arranged and classified it to construct a database. By classifying and arranging the authors, time of production and specifications a basic data base has been constructed.

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book2006.jpgTheories and Facts of Corporate Power: Structural Analysis of Intercorporate Relationship by the Intercorporate Approaches : 2006 new2.gif
Apr.2006, Dobunkan, Tokyo.

book2005.jpgGaming Simulations and Society: Research Scope and Perspective : 2004
Shiratori, R.; Arai, K.; Kato, F. (Eds.), Oct. 2004, Springer. My paper's title is "Possibility and Prospect of Online Game in Asia", chapter28, pp.269-277.

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"Characteristic of Interactive Media and Functions of Context Creators" : 2001
A presentation at ATR (Adaptive Communications Research Lab), 29 Aug. 2001

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"A Supply-Side Problem of Interactive Media" : 2001
A Presentation at "Mobile Forum 2001" in Kyoto Research Park, 12 July 2001

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"Social Application of Digital Archives for Organizational Memory" : 1999
A presentation at L3D (LifeLong Learing & Design) in University of Colorado, 08 Dec.1999

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"Social Application and Political Issues of Digital Archives" : 1999
with T.Suna,G.Nakagaki and M.Yamane, Policy Science (Ritsumeikan Univ.), 6-2, Feb.1999

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Human Network of Intercorporation in Japan and USA : 1997
with M.Nakata and F.Iwanami, Oct.1997,Dobunkan, Tokyo

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"The Functions of Information Technology in Modern Corporation": 1994/1996
Policy Science(Ritsumeikan Univ.), 2-2, Dec.1994 and 3-2, Feb.1996

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Snapshot_023.bmpKoichi Hosoi
Professor at Graduate School of Image Arts / College of Image Arts and Sciences, Ritsumeikan University
Ph.D. in Business Administration, Ritsuemikan University, 2007
MA in Business Administration, Ritsuemikan University, 1984
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tate1.jpgGraduate School of Image Arts / College of Image Arts and Sciences, Ritsumeikan University
56-1 Tojiin Kitamachi, Kita-Ku, Kyoto 603-8577 Japan
Tel. +81-75-466-3107, Fax. +81-75-466-3107
E-mail: hosoikアット.tiffim.ritsumei.ac.jp

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RCGS.tiffRitsumeikan Center for Game Studies
Ritsumeikan University Research Office
56-1 Tojiin Kitamachi, Kita-Ku, Kyoto 603-8577 Japan
Tel. +81-75-465-8206, Fax. +81-75-465-8342
E-mail: rcgsアット.tiffst.ritsumei.ac.jp

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ralp.gifVisiting Researcher, University of Colorado at Boulder (Sep.1999 - Sep.2000)
L3D, Department of Computer Science
Tel. +1-303-492-1218 (ECCS 1B21), Fax. +1-303-492-2844
E-mail: hosoikアット.tiffcs.colorado.edu

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